Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8YAT-dzMyT-kRGNv-B4Prn-tNTWJ | 10/18/5 | 70.4 | 0.65 | 2026-07-05 20:43:30 · 34m 4s | |
| CSGO-k4Yp8-DhYVN-eDBPC-bTBvP-rHHnK | 19/14/1 | 79.1 | 1.22 | 2026-07-04 21:09:45 · 34m 53s | |
| CSGO-iwnK6-23XsZ-AxD6P-TeqDV-QmztJ | 21/18/4 | 107.8 | 1.35 | 2026-07-04 15:17:19 · 33m 18s | |
| CSGO-uoRkS-iJnHP-dmCz8-bQmQe-2ZeuB | 21/14/7 | 100.0 | 1.54 | 2026-07-03 21:52:45 · 28m 16s | |
| CSGO-m4Kfy-QsZWY-84Uds-4mdoq-uhJaA | 14/12/2 | 80.1 | 1.12 | 2026-07-02 22:03:22 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.