Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LUYJN-hsuB6-XOTFV-jJ5du-VN3tJ | 20/12/4 | 87.6 | 1.37 | 2026-07-03 18:14:33 · 39m 0s | |
| CSGO-EVodE-YtqFb-WkGLD-4o3yE-cdm2H | 16/13/4 | 91.9 | 1.29 | 2026-07-02 09:47:13 · 37m 36s | |
| CSGO-r9cvS-Lc5ru-oGCh3-9YC9U-C7xsP | 20/17/3 | 86.5 | 1.26 | 2026-07-01 19:12:37 · 39m 26s | |
| CSGO-NJPPJ-kB2Jq-fpqvN-4HULh-6tZpG | 13/19/7 | 75.0 | 0.98 | 2026-07-01 16:46:49 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.