Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6P8b3-Bv6q7-VV6sw-JDwAE-v8CBM | 12/14/7 | 56.9 | 0.87 | 2026-07-04 01:31:54 · 33m 47s | |
| CSGO-NYSO3-c8fmZ-ovaac-pi9bu-JNCEB | 15/12/3 | 85.1 | 1.20 | 2026-06-28 18:31:24 · 27m 56s | |
| CSGO-CPDCU-zCX9n-NDyJk-PfeOh-REDVF | 9/11/5 | 68.8 | 0.94 | 2026-06-28 00:41:18 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.