Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mRFeP-M7TVW-5pvqV-SHdWt-UfwoO | 24/13/2 | 87.1 | 1.57 | 2026-07-02 19:55:36 · 31m 40s | |
| CSGO-R9AkE-VfAGm-x4u6L-uxyFn-M4R4M | 18/14/7 | 88.3 | 1.42 | 2026-06-29 12:28:27 · 34m 37s | |
| CSGO-tqtXY-Amoy3-HPWsD-rsZYQ-HnF8D | 10/19/4 | 39.3 | 0.60 | 2026-06-29 09:20:43 · 36m 56s | |
| CSGO-NXWSb-H37NS-QDhzJ-vWy8M-pmXML | 5/17/4 | 35.1 | 0.40 | 2026-06-25 11:56:40 · 35m 18s | |
| CSGO-YUfWR-Vd8ko-nRbxQ-yJdo5-5UVzE | 11/17/8 | 66.6 | 0.86 | 2026-06-18 20:57:08 · 35m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.