Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bdAbp-Q3tJy-iYGD5-jm6Vn-iEbJD | 18/13/3 | 87.8 | 1.32 | 2026-07-03 21:47:43 · 34m 25s | |
| CSGO-bL5iq-aNLVm-KAcpQ-OMrjF-2T88F | 23/22/8 | 115.4 | 1.35 | 2026-07-03 20:56:59 · 35m 23s | |
| CSGO-BpGeY-oueJJ-DwNzv-cDM7U-B7WzE | 24/17/4 | 97.3 | 1.49 | 2026-07-03 19:24:32 · 39m 19s | |
| CSGO-xRBvj-nYNxY-pBfpr-2jmd5-HVMfN | 22/16/10 | 103.0 | 1.51 | 2026-07-03 18:35:51 · 34m 24s | |
| CSGO-Sc3qP-pXr3M-fQMZh-SMfvc-5YQhG | 4/15/2 | 30.9 | 0.32 | 2026-07-03 15:50:56 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.