Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adXYi-FfiNW-4ynrX-pMukw-sVJvM | 21/14/7 | 102.1 | 1.52 | 2026-06-28 17:50:28 · 37m 22s | |
| CSGO-9eqOp-OfrPF-5P25Y-GV3S8-MfNHA | 22/16/4 | 86.8 | 1.34 | 2026-06-28 17:06:41 · 40m 18s | |
| CSGO-GPbV2-yjDaW-YXEAc-ehEbW-8vKjC | 10/18/5 | 68.4 | 0.72 | 2026-06-28 16:31:27 · 32m 5s | |
| CSGO-s78NK-CFuHB-scp4r-omkdX-oQtWK | 6/16/2 | 48.9 | 0.42 | 2026-06-28 12:52:41 · 30m 39s | |
| CSGO-kqKjW-GD34s-mWqyr-aekAm-MEuWK | 8/4/1 | 84.2 | 1.44 | 2026-06-28 12:34:25 · 15m 32s | |
| CSGO-eb4o6-Jf4OW-EHMWD-6coMa-UjenL | 4/13/5 | 57.0 | 0.46 | 2026-06-28 12:09:22 · 20m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.