Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 10/17/4 | 56.0 | 0.71 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-9ZuUa-Z7CRe-heNZm-chz6q-ECBcO | 13/16/5 | 75.3 | 0.93 | 2026-06-25 18:32:30 · 34m 44s | |
| CSGO-QdpXX-2Ri4k-M4Rnr-QEuhb-KjNpP | 12/20/11 | 62.7 | 0.84 | 2026-06-25 14:21:54 · 44m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.