Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o7fFe-mWMS2-K2KRr-JOrph-DQbEC | 4/8/0 | 11.6 | 0.41 | 2026-07-03 22:03:51 · 11m 9s | |
| CSGO-tDMoP-WjkCJ-3PeoC-3JT96-9oQuK | 20/23/7 | 93.9 | 0.96 | 2026-06-11 11:13:50 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.