Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpht6-6OpZR-wFbNd-XPrEQ-PRqmJ | 16/14/5 | 81.7 | 1.30 | 2026-06-23 21:37:04 · 35m 19s | |
| CSGO-EbjRz-PDSDe-e7FR3-cbGmS-6a4mA | 6/14/0 | 37.7 | 0.50 | 2026-06-22 16:39:10 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.