Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xqn33-xysTR-LesYF-AFRmN-68kHB | 14/18/4 | 63.5 | 0.78 | 2026-06-13 01:22:31 · 38m 6s | |
| CSGO-dbS33-h6VJw-D9dky-ZhUzZ-OR7uC | 16/12/1 | 92.2 | 1.30 | 2026-06-07 21:31:29 · 28m 58s | |
| CSGO-POoZa-UTBv5-2zFzs-e3B8u-ffMbM | 27/9/1 | 118.0 | 2.07 | 2026-06-07 20:56:22 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.