Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOmSO-dYc8E-B5Txm-bUaXJ-R8diK | 5/19/7 | 44.5 | 0.48 | 2026-07-05 19:24:10 · 37m 31s | |
| CSGO-iaRZS-zBvHa-LFh5r-Wcxcm-xDmsF | 16/15/6 | 89.8 | 1.35 | 2026-07-03 16:02:28 · 30m 20s | |
| CSGO-NeRn6-Gzbi4-t6rTF-kxmkn-dhLfN | 18/15/3 | 74.2 | 1.18 | 2026-07-03 01:53:49 · 39m 11s | |
| CSGO-Yc5fG-fUqKy-obYHz-FFx3h-GEuWK | 11/14/4 | 65.1 | 0.83 | 2026-06-21 19:38:08 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.