Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JpSXX-DVY5V-K8iwe-wrsQ7-Vp8eD | 14/13/4 | 69.2 | 1.11 | 2026-07-04 19:02:00 · 33m 41s | |
| CSGO-xB4xE-oHEk5-6MJ3C-ro2in-i49oF | 13/11/4 | 54.3 | 1.14 | 2026-06-22 16:31:11 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.