Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8ZLG-NQ4KY-xfx4R-rVmCs-f3acP | 8/17/1 | 53.9 | 0.49 | 2026-07-06 18:44:39 · 28m 50s | |
| CSGO-EeVts-uWFNC-6ORyK-Cnvmz-jVMQC | 10/17/5 | 44.7 | 0.68 | 2026-07-06 17:54:12 · 40m 1s | |
| CSGO-ENXu8-9y5Rt-ZXKmc-eCiJG-sH2cQ | 5/18/6 | 39.8 | 0.49 | 2026-06-26 01:24:58 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.