Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZPFTf-JXtpz-tETPe-cjVAR-hmheC | 11/15/0 | 72.1 | 0.77 | 2026-07-02 20:37:06 · 32m 26s | |
| CSGO-esJ8H-pzrdL-LaV8F-z3xMX-vFweM | 13/13/5 | 102.8 | 1.33 | 2026-06-30 14:49:56 · 27m 5s | |
| CSGO-kZCRj-UO5zz-VLXbb-eRYOv-EhMMB | 8/14/2 | 52.7 | 0.65 | 2026-06-29 23:37:52 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.