Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-upaPR-UPkBk-L8nXD-Zi4e3-CLtCQ | 24/18/1 | 91.4 | 1.50 | 2026-07-03 14:40:56 · 40m 40s | |
| CSGO-fddb2-Mxppw-uh3iO-PG3tt-b2VjM | 11/7/0 | 67.5 | 1.10 | 2026-06-25 22:07:06 · 23m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.