Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-29VpP-dD2Qj-Q3wJt-QWBBa-YGwPB | 18/25/8 | 68.9 | 0.89 | 2026-07-05 19:14:37 · 45m 13s | |
| CSGO-4c7EZ-6E2vy-bjdrK-Ky4Ea-YZx9H | 13/17/5 | 86.7 | 0.98 | 2026-06-28 21:33:02 · 33m 49s | |
| CSGO-2ar9B-HDXCN-dhXwT-Xxb34-2VkDA | 12/18/3 | 71.0 | 0.67 | 2026-06-27 00:08:13 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.