Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JXmcM-etibF-kpMNb-tqHOt-bswTC | 12/16/11 | 65.7 | 0.97 | 2026-07-03 21:01:05 · 35m 27s | |
| CSGO-pfFGp-BpWH8-KWntw-kRuF8-eAFKO | 22/14/4 | 115.9 | 1.56 | 2026-07-02 17:47:49 · 33m 35s | |
| CSGO-Yq7Zd-KPjLq-wsUzN-K89co-x3JPJ | 25/9/3 | 122.5 | 1.93 | 2026-06-30 14:43:08 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.