Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y9Zxo-uLE4P-ApihG-jWsGx-zWq7C | 17/16/1 | 73.3 | 0.94 | 2026-06-14 19:05:23 · 30m 38s | |
| CSGO-XU6ZZ-h2Uhx-CMcWP-njEAC-bxfvN | 35/15/4 | 129.9 | 2.03 | 2026-06-13 17:24:26 · 35m 17s | |
| CSGO-LBVtD-ONh48-pVnbd-JUkxY-KwiWA | 6/18/6 | 33.5 | 0.53 | 2026-06-13 13:31:57 · 37m 17s | |
| CSGO-XQ6Nc-MyPq8-euZzm-KshR4-P2N6H | 15/17/5 | 74.4 | 0.97 | 2026-06-13 12:53:35 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.