Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NMoY3-r9zQB-hEQvx-tX9Yt-j34uC | 19/10/3 | 82.0 | 1.54 | 2026-07-02 22:12:43 Β· 30m 34s | |
| CSGO-QN7cb-tnnZa-9wLuk-X6p5b-c5LXL | 18/13/7 | 98.3 | 1.50 | 2026-06-25 14:20:26 Β· 30m 28s | |
| CSGO-2OXrr-m4btK-pBWFd-YKrVb-R5vjN | 5/14/2 | 40.8 | 0.33 | 2026-06-25 11:47:32 Β· 23m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.