Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gh9zX-7n4zk-ZBn5A-KAKfV-7Qh8E | 13/21/3 | 68.5 | 0.73 | 2026-07-03 19:46:34 · 38m 19s | |
| CSGO-NmtRU-HiNDk-5y9eU-zTx3O-i84VH | 28/20/7 | 83.5 | 1.31 | 2026-06-27 12:28:45 · 46m 25s | |
| CSGO-KKOfC-6DYYs-z79Ou-br3vP-Qbj9Q | 11/13/9 | 72.3 | 1.12 | 2026-06-18 20:38:35 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.