Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nEiKT-yU8pr-OYd7H-OF5w3-VMqBE | 31/15/6 | 148.8 | 1.98 | 2026-07-05 21:07:55 · 33m 36s | |
| CSGO-JUorP-cY6ue-qusAc-9wcqv-NrYbD | 23/20/9 | 110.4 | 1.34 | 2026-07-05 20:01:16 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.