Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oeU4U-mb64B-3x84i-jiEtr-724BO | 25/14/6 | 106.6 | 1.57 | 2026-07-06 15:46:26 · 41m 26s | |
| CSGO-yArOT-ofk6M-Xzcdk-34te7-qLzkG | 15/17/9 | 70.2 | 1.07 | 2026-06-21 17:28:35 · 30m 37s | |
| CSGO-js3Yv-nj6c4-iwT47-CasHL-OHTCP | 27/18/1 | 104.4 | 1.55 | 2026-06-20 15:01:54 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.