Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LDbns-NEwGG-BsZBb-Sh3pQ-mG64E | 13/14/5 | 63.9 | 0.99 | 2026-06-24 19:04:04 · 35m 51s | |
| CSGO-Goi2T-aiEUd-ZUdbW-68HtV-nuGvM | 16/23/9 | 69.4 | 0.83 | 2026-06-23 17:00:06 · 46m 5s | |
| CSGO-AeBON-BAeCu-5GXhD-YfmfL-sbjsF | 12/14/7 | 63.3 | 0.99 | 2026-06-20 21:35:48 · 39m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.