Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R6239-V9faa-5sNh9-EhSXQ-e7PVP | 21/15/3 | 79.1 | 1.30 | 2026-06-25 03:48:01 · 32m 51s | |
| CSGO-5qE3D-chPn3-HYRsH-ZkqHD-bxfvN | 15/11/0 | 60.1 | 1.11 | 2026-06-25 03:06:52 · 36m 1s | |
| CSGO-yaDAC-s5Bho-YoUmk-hUc68-DUGnK | 16/8/3 | 85.2 | 1.37 | 2026-06-15 11:52:32 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.