Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SnbzU-UUYn9-iSw5L-md5Fe-wjNYE | 13/6/1 | 61.8 | 1.30 | 2026-07-05 11:23:59 · 25m 3s | |
| CSGO-ZeenY-5OpNz-mV42O-kFzXd-L5WwP | 20/17/8 | 102.0 | 1.32 | 2026-06-30 12:36:09 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.