Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ypyK2-5j3mQ-qQXyj-sqcEA-eyLwF | 13/15/3 | 102.8 | 1.11 | 2026-07-05 21:47:36 · 19m 19s | |
| CSGO-BPMpY-26Lry-i8DQs-KF2Pm-dYmQD | 10/11/1 | 73.2 | 1.02 | 2026-07-05 09:28:11 · 20m 56s | |
| CSGO-aQu7n-PBYsW-pJxVH-VNERc-BusnC | 19/13/4 | 66.0 | 1.24 | 2026-07-05 08:18:02 · 49m 40s | |
| CSGO-UJBMD-a2eR8-tHGTL-pxYJx-pWX9G | 9/15/3 | 71.7 | 0.78 | 2026-07-04 16:03:35 · 23m 3s | |
| CSGO-O74UH-WuuUC-JQjoM-YG57S-JnMwF | 26/17/5 | 116.1 | 1.61 | 2026-06-28 17:20:33 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.