Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NsWFw-qeGcJ-G5anx-O7Aqv-8MtFF | 12/14/5 | 56.3 | 0.89 | 2026-07-01 20:13:32 · 33m 41s | |
| CSGO-snLtX-dXXL6-cS86j-zsuJB-bp8eD | 12/15/6 | 54.1 | 0.85 | 2026-06-29 08:44:55 · 35m 42s | |
| CSGO-3HX7F-VKcEf-ZG3L6-4Da7f-aYK9P | 9/16/3 | 53.9 | 0.61 | 2026-06-20 15:22:55 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.