Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kfLiw-GmioZ-8noK7-qRROV-UGOJM | 21/8/4 | 91.5 | 1.84 | 2026-07-03 21:24:49 · 31m 29s | |
| CSGO-P6Sx2-cNbho-9SxcB-vXNoh-G4R4M | 26/16/6 | 113.4 | 1.67 | 2026-07-02 04:43:54 · 38m 37s | |
| CSGO-2ZVWm-pJA7O-87Gkf-FUWMZ-QFJPJ | 12/18/8 | 75.2 | 0.90 | 2026-06-23 09:36:20 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.