Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZN7fb-6UZ78-ACiUn-Tx2Gt-oCi5P | 9/16/7 | 70.3 | 0.84 | 2026-07-03 03:59:39 · 32m 39s | |
| CSGO-FUHd5-Mqq3h-CFNBn-3DvRz-OCjjD | 23/15/5 | 86.1 | 1.46 | 2026-07-02 02:26:25 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.