Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-efOWb-d7CKo-hJZpR-4k6YD-kyLwF | 18/13/8 | 77.9 | 1.23 | 2026-07-06 19:30:37 · 33m 0s | |
| CSGO-uCzfn-EfWsj-6wDca-OMD9d-t5cVG | 8/10/4 | 58.5 | 0.97 | 2026-07-03 22:39:11 · 13m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.