Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oehmC-CWKrz-zdV66-wNVDi-9YKsE | 8/13/1 | 77.6 | 0.63 | 2026-07-04 11:52:05 · 19m 39s | |
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 12/11/8 | 71.4 | 1.11 | 2026-07-01 19:06:02 · 31m 29s | |
| CSGO-7nUKK-R4n7u-Rkfar-TsO7p-mNcqA | 6/9/1 | 82.1 | 0.85 | 2026-06-28 01:54:32 · 15m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.