Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5z62e-tu3m6-X9q2K-QumdD-fS5KQ | 14/17/7 | 65.7 | 1.01 | 2026-07-04 07:54:02 · 28m 15s | |
| CSGO-7HqxL-a8DR5-xcYzA-udC4n-qWHzN | 11/18/3 | 41.1 | 0.68 | 2026-07-04 07:04:58 · 39m 15s | |
| CSGO-vfFXR-EJLOk-E2n4D-NvVzi-APxDK | 12/9/5 | 84.7 | 1.37 | 2026-07-03 21:15:27 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.