Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ED9BS-uB5a9-GPSAv-U98dq-E4aNE | 16/16/7 | 72.5 | 1.09 | 2026-07-03 06:21:11 · 38m 27s | |
| CSGO-xp7sU-hcBSj-o8Yin-xD9hR-tadyC | 15/13/6 | 78.9 | 1.24 | 2026-06-30 04:24:08 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.