Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpJQU-4WTH7-yvwyG-aBZyy-pM6dK | 15/15/2 | 98.2 | 1.15 | 2026-06-29 20:28:39 · 33m 13s | |
| CSGO-ucf22-ZFfoi-3pEtN-bVER3-CLtCQ | 16/26/5 | 57.9 | 0.80 | 2026-06-29 19:30:10 · 44m 53s | |
| CSGO-8OEo6-QYt57-pM8yA-iKB65-Wz23L | 20/11/2 | 101.9 | 1.55 | 2026-06-28 00:53:25 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.