Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TjhNV-BQOQQ-s8chJ-Pub7p-aNLsE | 7/20/8 | 63.8 | 0.52 | 2026-06-23 19:36:22 · 32m 32s | |
| CSGO-yiYSU-jC45W-pdYrt-8mEch-2EkwG | 9/15/4 | 48.5 | 0.70 | 2026-06-23 17:41:55 · 25m 40s | |
| CSGO-7kYiW-7GeY3-q7tJe-Vn5SS-MQCmQ | 7/17/3 | 39.8 | 0.44 | 2026-06-16 23:11:20 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.