Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DAqFZ-XE6oh-scrnk-XQ79V-eZhzO | 14/19/6 | 81.5 | 0.90 | 2026-07-05 03:56:02 · 35m 48s | |
| CSGO-LpSxQ-m7jjK-SEaDO-cSGQD-JKNQC | 24/14/2 | 121.1 | 1.63 | 2026-07-04 00:15:52 · 31m 52s | |
| CSGO-YYwXd-QvuhV-6uSHo-2QzcW-e6siB | 24/16/5 | 104.1 | 1.56 | 2026-07-01 21:09:26 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.