Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yX3fi-SGkLb-fT5LD-eeXTJ-YSEdH | 23/24/6 | 77.8 | 1.03 | 2026-07-05 14:08:08 · 43m 5s | |
| CSGO-pG4PY-6ZvxR-T6DKZ-PxxXf-KtcZH | 5/14/1 | 50.7 | 0.26 | 2026-06-26 20:20:02 · 24m 32s | |
| CSGO-pQcyn-T862u-iFzoH-RoSwk-3svoO | 14/23/10 | 58.3 | 0.83 | 2026-06-22 17:05:15 · 45m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.