Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CCONp-Nm3kD-7ufsn-cBvL7-ddbhQ | 17/5/4 | 114.9 | 2.05 | 2026-07-04 15:06:42 · 19m 18s | |
| CSGO-pNdey-vQNP8-waJH7-xcKRN-2mw9H | 10/4/2 | 65.6 | 1.52 | 2026-07-03 03:58:54 · 19m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.