Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SZ3sR-TRuSP-k7nO7-GuKB4-kAXHK | 9/12/6 | 64.7 | 0.94 | 2026-06-26 11:13:32 · 30m 27s | |
| CSGO-w43Kf-fTOXB-5LkaU-wYK4d-w4OJM | 3/15/1 | 40.2 | -0.02 | 2026-06-14 18:01:38 · 22m 12s | |
| CSGO-XpOSo-uKkoX-jrM4D-vMvCD-Yyv9H | 21/18/6 | 93.9 | 1.24 | 2026-06-14 17:19:45 · 36m 35s | |
| CSGO-VAPYF-s5bQG-B7vfQ-vVP9L-HcyMM | 24/21/8 | 97.9 | 1.29 | 2026-06-14 16:29:43 · 46m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.