Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dB9ta-WwH3m-uQqHJ-kJYoT-NHjLJ | 20/14/6 | 92.3 | 1.36 | 2026-06-28 16:34:01 · 37m 2s | |
| CSGO-SszFM-vo32Z-LULdV-aKwvJ-tncFO | 17/17/5 | 86.7 | 1.18 | 2026-06-27 19:40:37 · 36m 41s | |
| CSGO-iVYRU-ZrVz6-p6eeu-krCaF-CoRqJ | 14/11/6 | 103.8 | 1.44 | 2026-06-10 18:18:36 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.