Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nvm9A-6YsoA-xv2OY-H66OQ-3Q9zP | 3/16/4 | 20.7 | 0.15 | 2026-06-21 20:25:16 · 23m 36s | |
| CSGO-7pxoM-fjdDB-3h7Ji-SEQMo-HYjaB | 1/5/2 | 39.6 | 0.48 | 2026-06-21 20:05:02 · 12m 37s | |
| CSGO-tdzKp-Z7taZ-6FdAQ-i7Lnz-vLJjC | 9/18/6 | 71.2 | 0.67 | 2026-06-21 19:23:44 · 33m 23s | |
| CSGO-yFocC-vtucW-R62KE-ViWUF-zn33L | 7/19/7 | 50.8 | 0.52 | 2026-06-21 18:36:00 · 39m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.