Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDG24-dEQ3H-RU5Hu-XKhdt-7MnQD | 13/21/4 | 55.9 | 0.84 | 2026-07-03 16:58:48 · 37m 44s | |
| CSGO-QpHNB-b37LD-vApYf-A6DUH-KxXHK | 13/8/2 | 80.5 | 1.53 | 2026-07-02 23:16:26 · 20m 32s | |
| CSGO-6RckV-AbGhN-AxuHj-Z5C2L-LJiPK | 17/19/7 | 79.6 | 1.05 | 2026-07-02 22:34:39 · 37m 49s | |
| CSGO-n2cwW-pyxQB-oMAn4-Npspv-JNCEB | 17/23/4 | 62.8 | 0.80 | 2026-07-02 21:35:10 · 55m 54s | |
| CSGO-KTAJt-tDyco-5BQQ8-TNM5C-7JxbE | 15/18/3 | 62.4 | 0.85 | 2026-07-02 09:10:42 · 32m 21s | |
| CSGO-93D9c-6HGCk-mXjNr-Xopbe-OjvvE | 14/19/6 | 62.0 | 0.85 | 2026-06-20 17:56:38 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.