Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hLxn9-eR6cE-cwsQ6-W6Ks4-PquaL | 5/13/2 | 58.6 | 0.57 | 2026-07-01 11:56:03 · 19m 40s | |
| CSGO-NRxYZ-8EANO-LZYzS-jXrEt-FhnEM | 9/17/4 | 68.1 | 0.66 | 2026-06-29 21:48:07 · 25m 14s | |
| CSGO-ONWTR-UDYtB-envXd-JH2kX-vFweM | 15/15/6 | 97.9 | 1.17 | 2026-06-28 20:02:56 · 32m 13s | |
| CSGO-7N6Hc-hYWzF-cyxDh-Rq4Yb-wPdKP | 22/14/4 | 101.8 | 1.51 | 2026-06-28 12:54:31 · 30m 18s | |
| CSGO-HFMPs-jDJNS-rWqaJ-528kv-oWRKF | 26/20/3 | 102.1 | 1.42 | 2026-06-26 21:53:11 · 38m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.