Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ad3Au-AEExL-4oVJW-JtkZO-xbjsF | 15/15/7 | 76.0 | 1.17 | 2026-06-26 21:01:39 · 32m 38s | |
| CSGO-SHhko-uRMJX-EBKZk-FGu8n-ytqxA | 13/13/2 | 87.4 | 1.13 | 2026-06-20 15:52:25 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.