Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPWhV-GUuAu-inq9c-oVjcV-Bb4mA | 17/15/8 | 77.3 | 1.18 | 2026-07-04 17:17:27 · 35m 42s | |
| CSGO-N85Uw-eoVin-ktmhS-eBZrW-FaFSQ | 16/15/4 | 95.6 | 1.21 | 2026-07-04 16:33:55 · 22m 33s | |
| CSGO-3cEDj-ENvFZ-ybsPN-sTWsG-K9zkG | 22/11/8 | 111.4 | 1.74 | 2026-07-04 15:58:22 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.