Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mMrWh-L8ztZ-H6zi5-vdQ22-GfhLJ | 10/14/3 | 46.8 | 0.58 | 2026-07-05 02:26:33 · 40m 8s | |
| CSGO-n56wo-43RBv-xidU8-QEJc8-t9H5O | 25/16/5 | 130.3 | 1.75 | 2026-06-27 23:50:28 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.