Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bkhjS-GTqtS-SWLdP-uuqnU-XF95Q | 11/19/9 | 65.2 | 0.73 | 2026-06-26 17:10:58 · 37m 9s | |
| CSGO-rAMvN-AG2oj-9w3Ai-mLNkw-k3AkE | 22/13/3 | 92.1 | 1.39 | 2026-06-18 17:58:57 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.