Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P3itx-ey2rP-KhGNq-acbMP-jwhrM | 7/17/7 | 37.9 | 0.62 | 2026-07-03 20:48:27 · 38m 36s | |
| CSGO-ObyFH-wv4iB-mzwXV-x7NPx-cMfrM | 17/6/3 | 90.9 | 1.82 | 2026-06-28 13:08:09 · 22m 5s | |
| CSGO-ukPkN-JFicf-XzT2o-sbze9-bUVGQ | 15/14/6 | 79.0 | 1.06 | 2026-06-26 13:47:15 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.