Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVUyU-jT57O-bospZ-efdvY-XZrKG | 17/15/2 | 77.9 | 1.09 | 2026-07-04 15:56:34 · 36m 45s | |
| CSGO-RGFqe-qWuSZ-Bip2y-RRwvx-UC9WB | 22/15/5 | 99.7 | 1.41 | 2026-07-04 15:16:52 · 33m 36s | |
| CSGO-nXON3-sDxJp-c8CYQ-OVFCo-PXOYE | 16/21/6 | 77.9 | 0.84 | 2026-07-04 14:34:50 · 39m 35s | |
| CSGO-hSSA2-cv6hd-MfV3t-N2wi7-izQqJ | 15/9/9 | 99.5 | 1.43 | 2026-06-14 09:16:01 · 31m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.