Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d5nFv-aszeA-jzM9C-4kraN-mnnYF | 14/12/5 | 76.1 | 1.19 | 2026-06-30 15:23:07 · 32m 11s | |
| CSGO-JtaSA-5Vs7n-ufKiW-hMuLQ-nRyQN | 26/17/4 | 111.8 | 1.59 | 2026-06-29 14:44:17 · 37m 59s | |
| CSGO-Ps9BH-iqtUp-6DRdM-Vn9rq-7qahQ | 12/19/3 | 80.4 | 0.82 | 2026-06-29 14:07:10 · 31m 19s | |
| CSGO-huWH6-A9PPS-cBTf8-6Q73h-Vt3NF | 11/14/3 | 66.6 | 0.81 | 2026-06-29 13:31:08 · 29m 56s | |
| CSGO-cAaen-pDmGE-ZW2zm-5rKGf-WtTGQ | 19/9/6 | 118.3 | 1.80 | 2026-06-27 08:56:21 · 27m 3s | |
| CSGO-RV2d3-2hRBS-Ynswv-tCQsq-3MEKO | 15/10/10 | 95.7 | 1.55 | 2026-06-23 16:25:56 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.